Shoddy Cadre

Build a totally reliable team to help the neighboring country


A card game where the cards you don't choose become the enemy's, and all your cards can betray you.

You represent a poor country. There are many people willing to fight for it, but the enemy has more power and can easily influence people. Will you manage to crush their command?

Choose your cards wisely. Their properties can rule your fate...

Attack: power the attacked party will lose when the card is sent to a mission.

You choose one card to attack with once per mission. The attack can backfire if betrayed.

 Reliability: the more reliable, the lower the probability of the card betraying you.

The moment you get betrayed, you directly get attacked instead of the enemy. The enemy is never betrayed (for now).

Fragility: agents can get harmed in the missions easier the more fragile they are. 

By default they'll loose 5 HP when harmed.

Health Points: some cards start with more or less HP. 

Once the card's HP reaches 0, it dies and is removed from the game.



Game Instructions


HIRE & CALL

You'll need to carefully select agents and call one for the next mission.

HIRE: Happens only the first four turns, as the total number of agents is twelve.

  1. Click on the Agents deck and the first three cards will be shown to you.
  2. Choose two and drag them to your hand (right-side slots). Confirm when done.

CALL: Drag a card to the Mission slot. This will be the active card. Confirm when done.


MISSION (automatic)

As the player, here's when you might get betrayed. If you do, you'll be the objective. Otherwise it'll be the enemy, as expected.

ATTACK: The active card always harms its objective's power by its attack points.

AFTERMATH: The active card might get harmed by 5 HP, based on its fragility.


ENEMY'S TURN

They'll perform the MISSION with a random card from their hand, never being betrayed.



Info


Dev's note:

I barely won once after many attempts. It's not an easy game. It depends mainly on luck and strategy. The idea is to balance it better in the future, but for now, at least if you win knowing it's hard it feels more rewarding.

Status:

Might still have some unnoticed bugs. If you come across any, we'd really appreciate all the details!

Unfortunately, the final art for agents couldn't be finished in time, so we're using placeholders.

Known bugs:

  • When a card is dragged over another that is in a slot, sometimes the card in the slot gets hovered, being rendered above the dragged card.

Other things to be aware of:

  • For a card to get in a slot, the mouse should be inside its area



Credits


Pixel Art: chimuenico

SFX: Cecilia García

Music: Lourdes Polimeni

Game Design & Development: matchaberi


External Assets

Download

Download
ShoddyCadre_Windows.zip 43 MB

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